using TTXNA.src.Engine.Graphics;
using Microsoft.Xna.Framework;
using System;

namespace TTXNA.src.Util
{
    public interface TTUpdateable
    {
        void Update(GameTime elapsedTime);
    }

    public interface TTWorldUpdateable
    {
        void Update(TimeSpan elapsedTime);
    }

    public interface TTRenderable
    {
        void Render(TTCamera camera);

    }
}
